My work focused on narrative design and implementation of two of the four main gameplay areas.
The Humanities island was built with a strong sense
of space and connectivity, to feel lived-in and
reflective of its disciplines.
The Arts and Crafts island built on the prompts
from the project director Patrick Jagoda. It resulted in
a chaotic and creatively bustling space with poetry,
vaudeville, DIY tarot, and possibly a Hideo Kojima cameo.
Project Haven: student induction reimagined
Haven is a game developed by the Weston Game Lab for the University of Chicago. It takes the incoming students on a colorful journey across four memorable islands and teaches them the values of the University and its community:
open inquiry,
freedom of expression,
collaboration across disciplines.
My contribution:
Extensive narrative design around the learning objectives.
38,000 words of dialogue and description in 2 months.
Implementation through Twine.