My work focused on narrative design and implementation of two of the four main gameplay areas.

The Humanities island was built with a strong sense
of space and connectivity, to feel lived-in and
reflective of its disciplines.


The Arts and Crafts island built on the prompts
from the project director Patrick Jagoda. It resulted in
a chaotic and creatively bustling space with poetry,
vaudeville, DIY tarot, and possibly a Hideo Kojima cameo.

Project Haven: student induction reimagined

Haven is a game developed by the Weston Game Lab for the University of Chicago. It takes the incoming students on a colorful journey across four memorable islands and teaches them the values of the University and its community:

open inquiry,
freedom of expression,
collaboration across disciplines.

My contribution:

  • Extensive narrative design around the learning objectives.

  • 38,000 words of dialogue and description in 2 months.

  • Implementation through Twine.